HOWARD THE DUCK

Another piece done for the Relay for Life charity.

For those unfamiliar with the character, or worse, familiar only with the film version*, Howard the Duck is a funny animal, “trapped in a world he never made,” here on Earth with us “talking apes.” Created in the 1970s by the late Steve Gerber and artist Val Mayerick, my sculpture of Howard is taken from a drawing by Gene Colan, principle artist on the series. Colan masterfully blended the cartoonish Howard with realistic humans and environments, perfectly complementing Gerber’s absurd-but-grounded satire.

Howard was also my favorite character of Mighty Marvel May.

*I love the HTD movie soundtrack; where else will you find Thomas Dolby, George Clinton, Stevie Wonder and James Bond film score composer John Barry on one album?

SPIDER-MAN (Not the Spider-man You’re Thinking Of)

A while back I was asked to sculpt a beautiful hairless cat named Spider-Man. Although I didn’t get to meet the model in person, his owners sent me some pictures of the handsome boy. I hope I did him justice.

Mvc-013f Mvc-014f Mvc-016f Mvc-018f

Every time I sculpt animals I think I should do it more often.

MARVEL BOY Mini-Bust

The Marvel Boy is an older sculpture in honor of today’s release of YOUNG AVENGERS by Kieron Gillen and Jamie McKelvie (whose two PHONOGRAM miniseries I would highly recommend). Originating in the Marvel Miniseries by Grant Morrison and J.G. Jones, Marvel Boy was really Noh-Varr, a misanthropic, teenage alien, angry at the world and ready to conquer it for our own good. He’s mellowed some, but we’ll see how much of his old brand of “Zen Facism” will appear in this new series.

This piece was designed by Daniel Lundie.

Ending 2012 with a Question

Question 001

Just about finished Rene Montoya as the Question (based on artist Cully Hamner’s version). As always, more work to be done.

Happy New Year! I hope 2013 is good for everyone.

The 4th Annual DARK KNIGHT ON A DARK NIGHT Art Show

Every year near the Winter Solstice,  Hub Comics in Somerville, Massachusetts  holds an exhibition of Batman art by local artists. My 12 Days of the Batman mini-busts were on display, as well as numerous other works by some great artists.

Photos of the event, taken by shop owner Tim Finn, can be seen here. 

I was interviewed about the event by the Boston Herald, and you can read the article here.

Can’t wait to do it again next year, same Bat-Time…

JFSculpts READER MAILBAG!

At the conclusion of 12 Days of the Batman, John Vukelic left this comment:

“12 sculpts in 12 days is a very cool accomplishment. Did you learn anything new working on those 12 busts?”

(John’s site chronicles his process as he learns to become a fantasy and sci-fi artist, and it’s filled with great art resources as well.)

In answer to John’s question: I hate to say it, but I learned very little. But it did reinforce a lot of lessons I discovered with other sculpture sprints, such as Mighty Marvel May, as well as from years of trial-and-error. What I have learned:

Plan ahead:
Particularly when I don’t have a lot of time to execute, it’s much better to have a concrete idea before I start and not try things out as I’m sculpting. I’m terrible about sketching. I virtually never do it, to my detriment. On longer projects, I usually start sculpting and make adjustments as I go. I don’t have that luxury when trying to work this fast, but ten or twenty minutes sketching would probably have helped a lot. Also, making good armatures is always important.
If you get off to a bad start, start over:
If I didn’t make a good armature and started sculpting over it, I immediately regretted it. It actually saved me time to scrap what I’d done and do it over from scratch rather than fight with it.
Keep your materials handy:
Seems obvious, right? I tried to have all my tools, workspace (which was often my lap), and even the camera, light, and backdrop ready before I started. Except I ran out of the Sculpey Firm I use and tried gray Fimo instead (I use a mixture of Sculpey Firm, Super Sculpey, and black and white Sculpey III to make a grey, just-right material). Not the same thing, and it worked- kinda- but the last three or so days I was working with what felt like substandard material. I shouldn’t do that.
Form is more important than detail:
Silhouette, shape, proportion are all much more important to the overall look of a piece than any detail I’m going to tack on. Does it read from across the room? If not, keep working. A rookie mistake- when I can tell I’m choking- is to go to detail too soon. Make sure the form is right, then start finessing.
When working this fast, compromises have to be made:
Forcing myself to put the work up- ready or not- by the end of a day meant I wasn’t going to finish it to my satisfaction. I had to make choices about what was most important and what just had to go. Sometimes happy accidents occurred: I really liked how Poison Ivy’s hair came out in the limited time I had to detail it.
If you do a bad job, you’ll do better the next day:
Sometimes events on the day kept me from putting as much time in as I could, and resulted in some clunkers (I’ll let you decide for yourself which ones I’m talking about). I had to finish them, put them up, and move on, no time to look back.
There is never enough time, so do the best you can in the time you have:
The clock is always ticking. If you have an hour or a month you’ll never finish to your satisfaction, so just work with what you’ve got. You always have right now.

 

Thanks for the question, John!

Making Some Superheroes (Conculsion)

Hey, remember these guys?


After tinkering with them for almost an entire year (!), these two crimefighters are finished. They might evoke a certain duo known for their dynamism, but are actually an entirely different solemn guardian of the night and his boy sidekick.

(Did I say boy sidekick? We sure about that? Hmm…)

These characters are from an upcoming novel. I translated the writer’s descriptions of the characters, filling in details here and there to present what I hope are modern takes on classical superhero designs. I was looking at the work of comic book artists Cully Hamner, Chris Sprouse, and Stuart Immonen, with an eye toward the costume design work of Adi Granov and Bob Ringwood.

Rooftop Heroes

GOJIRA! (a.k.a. GODZILLA!)

Godzilla’s true name is GOJIRA, a contraction of the Japanese words for “gorilla” and “whale” (much like MAGNITUDE’s name is a contraction of “Magnetic” and “Attitude”).

My variation on big G was done for a Kaiju fan in an internet Secret Santa exchange. I wanted to incorporate a few more theropod dinosaur features while still keeping him recognizable (something the 90s American movie failed to do). Overall I think it worked so-so. I’d like to take another shot at him sometime.

Please don’t let the lighting fool you: this Gojira is the proper charcoal gray with no green in him.

BOND, JAMES BOND

Hurricane Sandy kept me inside all day, and since the power’s stayed on so far, I was sculpting and watching movies, including FROM RUSSIA WITH LOVE. For fun I decided to sculpt a quick mini-bust of James Bond, but as described by Ian Fleming in his novels.

“Bond reminds me rather of Hoagy Carmichael, but there is something cold and ruthless,” says Vesper Lynd in CASINO ROYALE, the first Bond novel (Carmichael had also been the physical model for The Shadow). I used Carmichael’s general description, but added the “comma”-shaped forelock of hair and scar on his right cheek (which I may have exaggerated a bit).

I should sculpt more characters from books.