Another Unnamed Monster Attempt

Sometimes you need to get something  wrong to figure out what you want.

It’s not that I don’t like how this piece came out, but it represents my first thoughts on how the character should look and after a while, I realized this wasn’t quite right. Sometimes I’ll get a hit with my first attempt at designing something. More often, when the rubber meets the road, I figure out where I need to make adjustments.

Overall, I’m pleased with the thick, excessive features, contrasting the almost glamour-makeup look of the blue-black lips (modeled on Chow Chow and bear tongues), the overly wide mouth (stitched at the sides; he likes to talk, this guy) and dark eye-sockets. The flowing hair and wide sideburns make him look like a Gothic hero who’s been left to over-ripen and maybe even spoil. But this is a runner-up, not the character I’m looking for.

Every wrong turn brings me somewhere, even if it’s not where I thought I was going.

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Nameless Monster Work-In-Progress

Another work-in-progress for an (exciting!) ongoing project (that I can’t talk about yet). This Super Sculpey/Sculpey Firm piece will be cast and then reproduced in a number of different materials, such as epoxy resin, sculptor’s wax, and pudding (maybe). Final version will have long hair which may be rooted, like a doll’s hair.

This piece is about an inch and a half, working at a 1:12th scale.

Also included is an illustrated diagram of the headsculpt which will be used to make changes I need to make and to resculpt the head at different scales if necessary.

Once again, if you have any comments or, even better, questions, please post them. I love to talk process, but don’t know if it’s of interest to anyone else.