More face sketching for the ongoing project with Sean Downey.
More to come later.
I’m working on an ongoing project with Sean Downey, and here is some of the what we’re working on.
Sean posed for reference photos, which I digitally painted over (those are really his clothes, though. He’s a fashion plate).
Quick and dirty, but it gets the idea across.
Sean built a couch and we put a sculpted figure on it. We built a room and put in a test window, and took test snapshots with a digital camera.
Still more work to do, but I’m encouraged by the test shots.
Just don’t look below his knees.
I got some work done this weekend!
This piece is about 10″ high, a mixture of Super Sculpey, Sculpey III, and Sculpey Firm over and aluminum and brass armature, based on a design by Sean Downey. The mixture of Super Sculpey and Sculpey firm give me a texture I prefer to work with, particularly in the hot weather when polymer clay gets a little gummier.
Sometimes you need to get something wrong to figure out what you want.
It’s not that I don’t like how this piece came out, but it represents my first thoughts on how the character should look and after a while, I realized this wasn’t quite right. Sometimes I’ll get a hit with my first attempt at designing something. More often, when the rubber meets the road, I figure out where I need to make adjustments.
Overall, I’m pleased with the thick, excessive features, contrasting the almost glamour-makeup look of the blue-black lips (modeled on Chow Chow and bear tongues), the overly wide mouth (stitched at the sides; he likes to talk, this guy) and dark eye-sockets. The flowing hair and wide sideburns make him look like a Gothic hero who’s been left to over-ripen and maybe even spoil. But this is a runner-up, not the character I’m looking for.
Every wrong turn brings me somewhere, even if it’s not where I thought I was going.
90% of the way done now.
Next: capes!