More to come later.
I’m working on an ongoing project with Sean Downey, and here is some of the what we’re working on.
Sean posed for reference photos, which I digitally painted over (those are really his clothes, though. He’s a fashion plate).
Quick and dirty, but it gets the idea across.
Sean built a couch and we put a sculpted figure on it. We built a room and put in a test window, and took test snapshots with a digital camera.
Still more work to do, but I’m encouraged by the test shots.
Just don’t look below his knees.
This piece is about 10″ high, a mixture of Super Sculpey, Sculpey III, and Sculpey Firm over and aluminum and brass armature, based on a design by Sean Downey. The mixture of Super Sculpey and Sculpey firm give me a texture I prefer to work with, particularly in the hot weather when polymer clay gets a little gummier.
Sometimes you need to get something wrong to figure out what you want.
It’s not that I don’t like how this piece came out, but it represents my first thoughts on how the character should look and after a while, I realized this wasn’t quite right. Sometimes I’ll get a hit with my first attempt at designing something. More often, when the rubber meets the road, I figure out where I need to make adjustments.
Overall, I’m pleased with the thick, excessive features, contrasting the almost glamour-makeup look of the blue-black lips (modeled on Chow Chow and bear tongues), the overly wide mouth (stitched at the sides; he likes to talk, this guy) and dark eye-sockets. The flowing hair and wide sideburns make him look like a Gothic hero who’s been left to over-ripen and maybe even spoil. But this is a runner-up, not the character I’m looking for.
Every wrong turn brings me somewhere, even if it’s not where I thought I was going.
90% of the way done now.